Basic Powers- Every Mermaid Possesses:
Control Water
Heating Powers
Cooling Water
Hardening Water
Basic Element Control (Rain, Causing Plants to Grow, Creating winds, etc...)
Siren Effect
Super Speed
Slight increase in strength
Physical Appearance more Appealing
Ability to alter physical appearances (basic shape-shifting)
Diet change
Ability to hold breath underwater for over two hours
Ability to swim extraordinarily fast
Intermediate Powers- Developed Over Time, Around Half of Mermaids Get:
Powers without using hands
Telekinesis
Intuition
Ability to control all the elements to a varying degree (can range from being able to create blizzards to being able to form strong hurricanes)
Shape shift into small animals
Turn invisible
Rare Powers (Gained from Eclipses, Sometimes from Full moon, or Developed):
Ability to fly (requires extreme control of wind, slightly common)
Controlling Time (Dangerous, can involve going back in time or forward. USE WITH CAUTION)
Control Water
Heating Powers
Cooling Water
Hardening Water
Basic Element Control (Rain, Causing Plants to Grow, Creating winds, etc...)
Siren Effect
Super Speed
Slight increase in strength
Physical Appearance more Appealing
Ability to alter physical appearances (basic shape-shifting)
Diet change
Ability to hold breath underwater for over two hours
Ability to swim extraordinarily fast
Intermediate Powers- Developed Over Time, Around Half of Mermaids Get:
Powers without using hands
Telekinesis
Intuition
Ability to control all the elements to a varying degree (can range from being able to create blizzards to being able to form strong hurricanes)
Shape shift into small animals
Turn invisible
Rare Powers (Gained from Eclipses, Sometimes from Full moon, or Developed):
Ability to fly (requires extreme control of wind, slightly common)
Controlling Time (Dangerous, can involve going back in time or forward. USE WITH CAUTION)